For English members > Modding/Mapping/Scripting
Just a Reminder About the Map Database
unseen:
If only map-making in Nox was as easy as house-building in The Sims...
horrendous1:
it is easier than that.
http://i.imgur.com/EQ4ML.png
Imm0rtal:
I remember when I used to make maps without the map editor using 010 Editor.. I still remember that Walls would 7 Bytes in size and the minimume tile was 16/32 bytes in size (Larger Coordinates and way more tile data.. infact when blending came in and edging.. tiles can get really large in size.)
Oh and the checksum had to be a multiple of 8.. FUN.. Not..
You guys have it easy..
horrendous1:
Yeah, I remember editing maps with winhack, filling them with monsters and using bookcases as walls and stuff. Never really got to edit maps with a hex editor though, I was just around 12 years old, didn't understand anything of it.
The map editor was actually a pleasant suprise when I first got to use it, quite user-friendly.
Imm0rtal:
--- Цитата: horrendous1 от 21/02/2012 01:04:50 ---Yeah, I remember editing maps with winhack, filling them with monsters and using bookcases as walls and stuff. Never really got to edit maps with a hex editor though, I was just around 12 years old, didn't understand anything of it.
The map editor was actually a pleasant suprise when I first got to use it, quite user-friendly.
--- Конец цитаты ---
This was much later then that.. When we first decrypted the .map file but didn't have a map editor yet.. We knew how .map files were layed out for almost a year before even a basic map editor was created.
In those days we had no way to encrypted a .nxz file so everyone had to have the .map file or they would crash if they joined your game. Lol.
A trick was to use another .nxz and rename it to the name of your map.. but then their client would think they were on that map and couldn't see any of the walls or tiles in your map. Good times.
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