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Сообщения - horrendous1

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176
SuperJackFromEurtha
MrSuperJack
_!b.F!_ SuperJack ACM
_!b.F!_ Murray Perahia ACM
Murray Perahia
Mr. Speed
Jack         (I use this one REALLY alot..)
Runatic
Dhr. Ares Mars
Sceretyness <---oooooooold name which I used maybe just 3 times




177
Congrats on the rewards indeed.. :P

178
Well, it seems that deserts and sjglav have came through, and here are the archives.

179
Well being able to switch from a two handed weapon to shield with V would be a cheat too then. :P

180
Good point, but it is easily seen if someone is using an aimbot, unless the aimbot is really built complicated. By the way, there are indeed 2 people who declared they had made an aimbot.
Zoeadk and Mordentral, which Dr. Zoaedk is the creator of the map editor and Mordentral the creator of the mod-suite and contributor to the map editor and pretty much all tools from noxforum. (they both created lots of stuff)

181
Yeah of course, but nobody has done that yet.

182
Well, that only works when you're hosting yourself. There are only very few server-side cheats that are actually useful.

185
Here, I quickly created a map to show what I mean.
Also I must say that IsOn() didn't work to check if it was there. That does, however, work on items. (To check if picked up)
I used Gvar10 = CurrentHealth(GvarBarrel)
if Gvar10 > 0 jump 10
destroyed!
return
:10
survived!
return

186
uhmm I would like to say that it might be handy to have the misses and hits counted.
Just use two Gvar', one for misses and one for hits.
When the function that makes the barrel disappear and make another appear becomes activated by that timer, use IsOn() to check if the barrel was destroyed or not. like,
If IsOn(BarrelGvar) == Gvar2 jump 20
Barrel got destroyed.
GvarHits = GvarHits + 1
return
:20
Barrel didn't get destroyed.
GvarMisses = GvarMisses + 1
return

I haven't tested it, but something like this should work. I'm not sure if '== Gvar2' is neseccary.
Oh and to show a value from a Gvar, simply do,
Chat(ChattingObject, IntToString(GvarHits/Misses))

187
Yeah. I like this game alot because of the size of the buildings and the ability for guys to walk and work in them.

188
I thought, let's participate..

189
Yeah and an ex-member of Mirage first place, you're doing good!

190
True, yeah. But the code is pretty easy to understand and easily edited. (Too bad I don't know anything about server coding / emulating)

191
Larboss, I wonder, could you please make english versions of your tools? That would be very awesome..

192
Hey, look, a WOL protocol!

193
очень. :P

195
NoX / Nox Client 1.3 in English PLEASE !!!!
« : 01/02/2011 22:02:20 »
yeah and SSTEditor really owns indeed. I'd recommend it above the mod suite from morden. His other tools are awesome though.

196
Oh yes using spellbooks from your spellbook is absolutely cheating!!! Ridiculous.
His strategy is NOT cheating, and is also hard to master, since not many people are able to do the same thing as he.
The strategy is also based on many people especially, because dueling would be much harder since there would be no other targets to kill than the one enemy there is. It's a valid strategy and respected!

197

1) Ник на форуме: Horrendous1
2) Ник Воина в игре: MrSuperJack
3) Правила прочитал и обязуюсь соблюдать: Да: Yes

198
btw, there's a guy named noonuse, a very strong warrior, who was able to beat me even in my host while I used to spam MoM even back then. His strategy was Warcry - Harpoon - Hamram. it is avoidable to get harpooned closely to him by using a lightning staff or fireball wand or simply dray him, but this is very hard and there's not always time to plan doing that. Harpoon pulls fast when the warrior walks to you especially. Or pulls you. Why I'm saying this, is, I mean, warriors simply aren't underpowered. There are warriors who can beat me and there are warriors who can't. There are also conjurers who simply beat me and there are conjurers who can't beat me.
It depends not on the classes, it depends on the player who's playing the class.

199
Link to the maps file is, http://user.xthost.info/horrendous1/DecentMaps.zip

By the way, I've been sorting my 9 years of experience amount of decent custom maps. (Joining random servers that have a random map on...)

most of these random maps are, test maps, scratches like a notepad, gauntlets, RPG's (usually unfinished), and more.
However, of course, some of the maps were rather good for PvP and here are the maps I got. (this excludes new maps from the last 5 months)
There are CTF maps in too.

Might be interesting for your map cycle. :P
Descriptions:


anothrest  <--Unfinished arena map by Wots based on chat map together with estate and village of lx. Needs moar mana.

Autumn <--Finished map made by Ogrelord, arena.

Beyond <--Finished map by samuel, although it might a change into invisiblewalls instead of invisibleblocking.

Blsphmy <--Finished map by...some guy, arena.

CourtYrd <--Finished map by Lord Strife, arena.

CrsRoads <--unfinished map by..me.. for 3 team CTF. (The team bases aren't balanced and the mana isn't placed right.)

Deserts <--Finished map by me, arena.

Ennead <--Finished map by zx.proj/ Prophet. Arena.

Fallest <--Finished map by an unknown author, estate themed differently, varation ftw, arena.

Furnace <--Finished map by Ogrelord, arena.

HCCastle <--Finished map by me+westwood, arena.

HellGame <--Finished map by Katarsis+westwood, arena.

Impulse <--Finished map by RogueTeddyBear/Teddy, arena.

Kt_fore <--Finished map by KnightTemplar/UndeadZeus, arena.

LOTDHec <--Unfinished map by Me+Westwood, arena. This map needs blink spots yet to be added.

Luckspin <--Finished map by an unknown author, arena.

Mn2Wland <--Finished map by, I believe, prophet, but not sure. Arena.

Nemo <--Finished map by Tomato, a famous korean map editor. Arena.

Nowhere <--Finished map by me, a bad joke like minimine.

Olduel <--Finished map by Ogrelord, dueling.

Shdowz <--Unfinished map by me, needs better art and more mana and balance at all. It's crap really.

SJCastle <--Finished map by me, though it could use some balancing. Arena.

SJGLAV <--Finished map by me, arena.

So_Cafe <--Unfinished map by me, needs 2 polygons changing teams. Chat.

Space <--(not sure if finished) map by Katarsis, CTF.

Swamps <--Finished map by Katarsis, arena.

tbhold <--Finished map by RogueTeddyBear, arena.

tbpxx <--Finished map by RogueTeddyBear, CTF.

TheRoad <--Unfinished map by me, needs tile fixes and polygon color fixes.

Tropix <--Finished map by Ogrelord, arena.

UWCastle <--Finished map by me, arena.

Void <--(not sure if finished) map by Katarsis. Arena.

Winter <--Finished map by ogrelord, arena.

Woodsmen <--Finished map by someone which name I forgot. Arena.

200
Вот я вначале иду в свойства двери и пишу в Script Name war10a:Doorzxda
war10a это название карты. если твоя карта называется не war10a то это часть имени объекта :) лучше не парься с этим и называй объекты просто, в твоем случае Doorzxda. должно сработать. еще, если ты хочешь использовать Gvar переменную ты ее должен объявить в Global'е, причем для этого должны быть объявлены все 200 предыдущих - оно тебе надо? не проще ли LockDoor(Object("Doorzxda"))   ?



Yeah, I'll just put all possibilities to define an object.. That'd be,
using a local variable,
Var0 = Object("Doorzxda")
LockDoor(var0)


Or using a Global variable, that'd be.
GvarX = Object("Doorzxda")
LockDoor(GvarX)


Or the way that saves most bytes in the map,
LockDoor(Object("Doorzxda"))


Doorzxda is probably not the word meant..

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