1
Картостроение / Скрипты, описание функций, команд и т. д.
« : 16/08/2011 17:45:47 »Если кто знает поделитесь адресом и описанием функции нокса, которая перемещает объект или заставляет двигаться к цели.
Inanimate objects can be made to move by connecting them to objects called movers. Movers are used in the following format:
Код: [Выделить]
Object: Mover
[AA AA AA AA] [BB BB BB BB] [CC CC CC CC] 00 00 00 00 00 00 00 00 00 00 00 f0 3f 00 00 f0 3f
AA = INTEGER; The speed of the object
BB = INTEGER; The waypoint that the reference object starts at
CC = INTEGER; The extent of the object it will move (the reference object)
Once you attach the mover to the object, you can then give the object a script name and move it using the Move() command.